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Arkham Horror Third Edition Review: The Ultimate Lovecraftian Cooperative Board Game

Arkham Horror Third Edition board game box cover featuring Lovecraftian horror artwork by Fantasy Flight Games for 1-6 players

When Fantasy Flight Games announced a complete overhaul of their legendary Arkham Horror board game in 2018, longtime fans had mixed feelings. Could they improve upon a beloved classic without losing its soul? After extensive playthroughs, the answer is a resounding yes. Arkham Horror Third Edition fixes issues from every other game in the series, from narrative inconsistency to excessive difficulty, creating what may be the definitive tabletop Lovecraftian experience.

What Is Arkham Horror Third Edition?

Arkham Horror Third Edition is a cooperative strategy board game for 1-6 players who take on the roles of investigators trying to stop occult rituals and destroy alien creatures before Ancient Ones make our world their ruined dominion. Set in H.P. Lovecraft’s fictional city of Arkham, Massachusetts during the Roaring Twenties, players must work together to unravel mysteries, battle nightmarish monsters, and prevent cosmic horrors from destroying reality itself.

Unlike its predecessors, the third edition embraces a fully scenario-driven approach with dynamic storytelling that evolves based on player choices and outcomes.

The Revolutionary Modular Board System

The biggest change is the new modular board featuring double-sided tiles that can be arranged to create many different layouts. Gone is the static board of previous editions. Instead, the game board consists of 12 double-sided cardboard map tiles that snap together like jigsaw pieces, with different scenarios using radically different map layouts and neighborhoods.

This innovation serves multiple purposes. It keeps repeated playthroughs feeling fresh, allows for scenario-specific city configurations, and makes storage more manageable. While purists might miss the classic Arkham board, the modular approach significantly enhances replayability and thematic immersion.

Gameplay: A Perfect Blend of Strategy and Narrative

The Four-Phase Turn Structure

Each round consists of four distinct phases that create a rhythm of hope and dread:

1. Action Phase – Each investigator can perform two different actions: move through the city, gather resources to gain money, focus to increase skill values, or ward to remove doom from locations. This phase gives players agency to fight back against the encroaching darkness.

2. Monster Phase – Nightmares lurch to life, closing in and attacking investigators, with attacks gnawing at health and sanity until investigators are defeated. The tension ratchets up as hunters pursue their prey across the board.

3. Encounter Phase – Investigators not engaged with monsters draw cards from their corresponding neighborhood and resolve skill tests that can yield rewards or consequences. These encounters provide atmospheric storytelling moments that make Arkham feel alive.

4. Mythos Phase – Each player pulls two tokens from a blind bag that was filled during scenario setup, typically introducing new monsters, increasing doom, and generally ripping players’ hearts out. This phase embodies the relentless march of cosmic horror.

The Codex System: Dynamic Storytelling

The third edition introduces the “codex,” a collection of cards placed next to the scenario sheet that represents changing objectives throughout the game. Unlike previous editions where you simply sealed gates or fought Ancient Ones, you won’t know how to win immediately—every scenario begins with archive cards that narratively propel the scenario and provide short-term goals.

This brilliant design choice creates genuine mystery and discovery. As you uncover clues and progress through the scenario, new cards are added to the codex, revealing plot twists, new objectives, and branching narrative paths. The research action requires investigators to spend time processing clues by moving clue tokens from their possession to the scenario card, thematically representing the need to study and understand findings.

Investigators and Customization

Choose one of 12 unique investigators, each with their own abilities, items, and backstory. From the wealthy dilettante Jenny Barnes to police officer Tommy Muldoon, each character feels mechanically distinct and thematically appropriate. Starting equipment and special abilities create asymmetric gameplay that encourages different strategies and party compositions.

Components and Production Quality

Fantasy Flight Games maintains their reputation for premium production values. The pieces themselves are high quality, with tons of cards of varying types and sizes including encounters, items, spells, and monsters. The art direction deserves special mention—the use of light and shadow perfectly evokes the tone of the game, and the switch from tokens to cards for monsters gives the art more space to shine with higher fidelity.

One minor consideration: Much of the artwork is reused from other Arkham-style games, which makes certain aspects immediately recognizable but can give a sense of repetition rather than newness. However, the overall presentation remains stunning and thematic.

Streamlined Yet Deep: Accessibility Meets Complexity

The rulebook is split between two books: one teaches the basics and how to play your first scenario, while the second is a reference book detailing more advanced rules you can introduce as you get comfortable. This approach lowers the barrier to entry without sacrificing depth.

In motion the meshed mechanisms run smoothly from turn to turn, achieving tense atmosphere and player-driven storytelling through a remarkably well-realized analog system without adding unnecessary intricacy. The game succeeds in being more approachable than its predecessor while maintaining strategic depth that will satisfy experienced gamers.

Scenarios and Replayability

The base game includes four scenarios, though some reviewers wished for five or six. Each scenario offers substantial replay value through branching narrative paths, variable setups, and the unpredictable nature of the mythos phase. No two games are ever the same thanks to branching narrative paths that make each scenario truly your own.

The scenario-driven approach represents a significant evolution from earlier editions. Each scenario has its own win condition tied to Great Old Ones, and you don’t always know what you need to do to win, which is thematic and effective.

Difficulty and Challenge

Make no mistake: Arkham Horror is bloody brutal. The game is not easy, with some base game scenarios that experienced players still haven’t managed to win. The difficulty creates tension and makes victories feel earned, though it can be frustrating for groups seeking lighter cooperative experiences.

When health or sanity reaches zero, the investigator is defeated, succumbing to injuries or utter madness, with every monster behaving differently and posing different threats. Resource management, tactical positioning, and team coordination are essential for survival.

Pros and Cons

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Who Should Buy Arkham Horror Third Edition?

Perfect For:

Consider Alternatives If:

Price and Value

At approximately $40-75 retail, Arkham Horror Third Edition compares favorably with many other premium board games. Considering the component quality, replayability, and depth of gameplay, it represents excellent value for cooperative game enthusiasts.

Relatively speaking, Arkham Horror is on the lower cost side of the board game spectrum due partly to high use of cards and cardboard pieces, yet the pieces themselves are not low quality by any means.

Comparison to Other Arkham Horror Games

Third Edition is an interesting amalgamation between Eldritch Horror and Arkham Horror Second Edition, pulling elements from across several games to make something very thematic. It takes the global mystery-solving structure from Eldritch Horror, the focused city exploration from Second Edition, and the scenario-driven narrative from the Arkham Horror Card Game.

For newcomers to the franchise, Third Edition serves as the ideal entry point. It’s more accessible than Second Edition, more focused than Eldritch Horror, and less investment-heavy than the Living Card Game.

The Verdict

Arkham Horror Third Edition deepens the enthralling richness of its theme, expanding the scope of stories players can tell while condensing epic gameplay into a more approachable form. It represents a masterclass in how to evolve a beloved classic—honoring what made the original special while fearlessly modernizing mechanics and narrative structure.

The modular board, codex system, and scenario-driven approach create the most thematically immersive and narratively satisfying Lovecraftian board game experience available. While the limited number of base game scenarios and challenging difficulty may give some players pause, the depth, atmosphere, and pure quality of the experience more than compensate.

Arkham Horror Third Edition feels like the best of both worlds of Arkham Horror Second Edition and Eldritch Horror, with the focus on story helping the game rise above the other two.

Final Score: 9.5/10 – A must-own for cooperative game enthusiasts and Lovecraft fans. The pinnacle of Horror board gaming.

Where to Buy

Arkham Horror Third Edition is available on Amazon, at your local game store, and directly from Fantasy Flight Games. Multiple expansions are now available, including “Dead of Night” and “Under Dark Waves,” which add new investigators, scenarios, and mechanics to extend your adventures in Arkham.

Amazon Link: Buy Arkham Horror Third Edition on Amazon


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